AI Insights · Timothy · July 2022
Top 5 Boxing Games in Russia: Q2 2022 Performance Analysis
In Q2 2022, the top 5 boxing games in Russia showed varied trends in weekly downloads, revenue, and active users across a unified platform. Here’s a detailed look at their performance.
In the second quarter of 2022, the top 5 boxing games in Russia displayed diverse trends in weekly downloads, revenue, and active users on a unified platform. Here's a detailed analysis of their performance.
Boxing Star: Real Boxing Fight from THUMBAGE saw fluctuations in weekly revenue, peaking at approximately $379 in the week of June 20. Weekly downloads varied, reaching a high of 2.1K in early April. Active users declined steadily from around 5.4K at the end of March to about 2.6K by mid-June, then slightly rebounded to 4K by the end of June.
EA SPORTS™ UFC® 2 by Electronic Arts experienced a significant weekly revenue increase, hitting $403 in the last week of June. The game maintained a robust download rate, with numbers ranging from 29.7K to 44K throughout the quarter. Active users remained relatively stable, averaging around 150K.
Real Boxing 2 from Vivid Games S.A. had more modest revenue figures, peaking at $116 in the last week of June. Downloads showed consistency, peaking at 6.1K in early April and maintaining around 5K towards the end of the quarter. Active users saw a general decline from 18.2K in early April to about 11.7K by mid-June, slightly rising to nearly 14K at the end of June.
WWE Mayhem by Reliance Games experienced a varied revenue trend, reaching $380 at the end of March and fluctuating thereafter, ending at $37 in the last week of June. Downloads were inconsistent, with a peak of 1.6K in early May. Active users saw a significant spike to 1.5K in mid-May but dropped to around 187 by the end of June.
Burrito Bison: Launcha Libre from Kongregate showed a steady increase in weekly revenue, peaking at $70 in the final week of June. Downloads ranged from 3.1K to 12.5K, with a notable high in mid-June. Active users maintained a relatively high level, fluctuating between 23.6K to 33K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.